Earth to Icarus
A lone pilots misadventures in space during the long cargo haul from Earth to the colony world Icarus.
Earth To Icarus
Daz3D render I was playing with yesterday.
I've been working on my Earth to Icarus game level. Adding other maps into my 3 kilometer landscape. No aim to this game or enemies yet though.
Rendered in Max using Mental Ray
MentayRay render test of the same scene.
Vray render test of a new environment Work in Progress.
Progress on the Space Pirates concept design.
Icaran Defense Unit
Base for Smeeg's armour.
No data means no distractions! Here's what I managed to get done while there was no internet connection.
Sketching out spacesuit idea's in Zbrush
The massive ancient research vessel, lost on it's way to the colony planet Icarus. The Tigress can easily fit several times into the John Dee's hanger. It was the Titanic of the colonial seed years loaded with genetically engineered embryo's to po...
Planning out the sets on the main cargo ship. The Tigress.
Progress on a character model from today.
Animated test for Earth to Icarus
A little animation test of the Aurora model. Nice rigging and she has the right look for the story.
Today's grand achievement. The prototype Flying Pawn for the John Dee Flying Level of the game. Next I have to make the environment more realistic and add the shooting projectile script and some enemy crafts with AI.... plus I need to make an expl...
Great, added a turbosmooth to it before export and that increased the poly's for me in game.
Work in Progress on the Player Character
Worked throughout yesterday till 6am on tutorials so I could build a Player Character with custom action Inputs on a Mouse, Keyboard or Controller. So far so good with importing motion capture files, pre-rigged models, setting up BlendSpaces, the ...
Asteroid Hanger Level
Digital props for the game.